Interactive User-Interface Designs
My interactive design final project
Growing worlds
As part of my interactive design final project, I developed a platform for students that features a gamified Pomodoro timer app. My objective was to make productivity enjoyable, especially during the pandemic when I observed a noticeable decline in students' motivation to study.
Question
I specified a problem space outline by asking the question: “How might we create a platform that fosters student productivity while also providing motivation through an instant gratification system, without burdening them with an excessive amount of tasks?”
Design principles
I incorporated design principles such as metaphors, consistent and explorable interfaces, as well as accessible, visible, and simple navigation.
My solution
My solution was to use a Pomodoro Technique with gamification aspects in which the user can build three worlds by gaining new items when a period is over acting as an instant gratification.
The main features
Pomodoro Timer
Music player (which links to 3rd party music apps)
To-do-list
Personalized worlds (3)
Settings
Interactivity
The interactivity features include a timer that lasts 30 minutes, allowing 30 minutes of focus time, a music player and games apps available on the platform as well as three explorable 3D worlds.